kinda neat pic

Started by crunchy frog, March 28, 2007, 07:02:01 PM

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crunchy frog

[attachimg=#]

I don't really like how the other planet got sort of pixelated, but I can't figure out how to fix it.

Will

thats pretty cool, have your tried making the secound planets atmo have a higher sample amount? (its under the internal setting, right-click). If you can fix that and add some stars it would be evenb better :)

Regards,

Will
The world is round... so you have to use spherical projection.

old_blaggard

That's a really interesting image.  I'm impressed how you managed to get the sharp transition from light to dark.  I really like the atmosphere's colors too.  Overall great job :).
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

Will

just to add on what Old_blaggard just said, the colors are really neat but what I found intresting was how it made a redshift.

Regards,

Will
The world is round... so you have to use spherical projection.

child@play

very nice pic, especially the colours
perfection is not when there's nothing more to add, it's reached when nothing more can be left out


crunchy frog

Here's the file, in case anyone reading this has a TG2 without render size limits *wink*
[attachurl=#]

Njen

Quote from: crunchy frog on March 28, 2007, 07:02:01 PM
[attachimg=#]

I don't really like how the other planet got sort of pixelated, but I can't figure out how to fix it.

Try increasing your antialiasing to take out the pixelation.

Will

I think he has the free version, just assuming from his other posts.

Regards,

Will
The world is round... so you have to use spherical projection.

Oshyan

Actually increasing the detail helps much more than increasing AA in this case. I'll post some re-renderes later on when I get home.

- Oshyan

Will

neat, it will be cool to see those.
Regards,

Will
The world is round... so you have to use spherical projection.

Oshyan

Alrighty, here are 2 versions of it at higher detail. I tried increasing AA but it didn't have a significant effect. Increasing detail was the only thing that really affected the jagged planet edge.

Here's detail 1 with GI 2/2. Render time was 1 hour and 20 minutes:
[attachthumb=1]

And here's detail 2 with GI 1/1. Render time was 4 hours and 27 minutes:
[attachthumb=2]

Interestingly, although the edge of the planet is smoother here, there is also more banding in the sky and some odd blotchiness in the lower-right. It also loses some of the nice soft lighting of those mountains in that area. A combination of all 3 might be best, in fact, because I also liked the sort of "rainbow sparkles" along the edge of the planet, despite the jaggedness. If you could combine the slight color variations of detail 1 with the smoothness of detail 2 and the lower-right from the original, I think it'd be the best of the lot. ;)

- Oshyan

old_blaggard

Interesting tests there, Oshyan.
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

dhavalmistry

just a question Oshyan:

why did you decrease GI for the second re-render???....any particular reason??
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

crunchy frog

Quote from: Oshyan on March 29, 2007, 10:08:06 PM
If you could combine the slight color variations of detail 1 with the smoothness of detail 2 and the lower-right from the original, I think it'd be the best of the lot. ;)

I'll try doing that in photoshop this weekend.

Oshyan

There are two reasons I decreased GI in the 2nd case. First, the GI detail is *relative*, so if you increase overall detail then to maintain the same level of GI quality you should actually decrease GI. Since the lighting was "good enough" at detail 1 I figured it'd be ok to reduce it. I also wanted to avoid extra render time and see whether it would actually have a significant effect. It didn't seem to. The detail slider had the greatest impact.

- Oshyan