Started by dandelO, April 21, 2011, 02:34:10 pm
Quote from: dandelO on April 24, 2011, 02:53:17 pmWeird, looks like I'll just have to create a new default project from scratch [...]
Quote from: dandelO on April 24, 2011, 02:53:17 pmI've stripped down my default project to the very minimum nodes where the problem can still be seen, there's usually loads of nodes in there so I've deleted them one by one. Attached it here.
Quote from: Oshyan on April 24, 2011, 08:45:50 pmOdd, I replaced the Background Node in that project and made sure it was enabled and it seemed to still be happening.
Quote from: dandelO on April 21, 2011, 02:34:10 pmIt says in the changelog to report anything strange with the new progress dialog changes.I tried this on purpose as it was a little buggy with the old progress bar but it worked after a few seconds. Create a population of rocks, smooth normals, 2000 faces(to create a population of spheres). The single rock loads fine with the progress timer showing for a second or two. When I hit populate TG has an infinite hang and whites-out asking to be terminated. Before, the progress bar would repeatedly reload about 5-10 times in quick succession and then the object would be ready.
Quote from: njeneb on April 22, 2011, 01:18:59 pmI have noticed the populater window does not show up for small pops. I have also noticed that 1,000,000 plus pops calculate much faster.
Quote from: zaai999 on April 22, 2011, 01:28:19 pmand last night, maybe it was just me, but i was changing the lead-in scale on a population density shader and i swear i saw some of the Bounding boxes update themselves.