Max, that lenticular cloud you just posted is much easier to do now with the relatively new cloud control parameters.
Here's my idea on how to do it.
Basically you generate a heightfield from your terrain and convert that to a greyscale image.
Make a cloud layer at the altitude of the top of the mountain and set depth to 50% of mountain height (so 25% above and below mountain top).
Localize the cloud layer and set the radius to the desired disc size of the lenticular cloud.
Squeeze/flatten the cloud by feeding the "centre 0...1" with a value of ~0.2 (using a constant colour node) + set "centre 0...1" to something like 0.8 (the flattened cloud will be lifted up to 80% of the max height possible, determinded by cloud altitude/depth settings) and use that greyscale image as altitude offset function and enter as value the altitude of the mountain peak + the amount of metres you'd like it to have float above your mountain.
Test this setup with a constant colour @ 1 as cloud density shader for optimal control.
You can find more about this in my tutorial available here:
http://www.planetside.co.uk/content/view/61/99/From this topic:
http://forums.planetside.co.uk/index.php?topic=11219Cheers,
Martin