Heavily populated

Started by Mor, May 01, 2011, 09:29:14 AM

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Mor

I just got new Core i7 2600 / 8 GB / GTX560 Ti 1 GB / 1 TB HDD, so 64bit support had perfect timing :)

I decided to do some populations testing to see do I get TG choking, so here it comes:

- NWDA spruce pack 7 populations used
- Birch tree from Ashundar
- Marc Gebhart's white birch, 2 populations
- Marc Gebhart's generic pines, 2 populations
- Walli's fresh grass 2 populations
- Walli's dry grass, 1 population
- Mr. Lamppost's basic bush pack, 1 population

1920x1020, 0.8 detail, AA 5, rendertime 45min






Tangled-Universe

That's a pretty image, nice work :)

Quote from: Mor on May 01, 2011, 09:29:14 AM
I just got new Core i7 2600 / 8 GB / GTX560 Ti 1 GB / 1 TB HDD, so 64bit support had perfect timing :)

...

1920x1020, 0.8 detail, AA 5, rendertime 45min

Must...have... ;D

Henry Blewer

"1920x1020, 0.8 detail, AA 5, rendertime 45min"

This would be about 16 hours on my P4. Yep, it's time for a new machine!

I think I would increase the AA to 8. You have the power, and the image would look better for it. It will be worth the time as it's a very nice image. With higher AA the populations would be more distinct.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Mor

I rendered another one with higher settings. Object quality from very high to ultra high for all populations, detail from 0.8 to 1 and AA from 5 to 8. Rendertime about 1h 40min :)


Tangled-Universe

Looking pretty again. Nice scene!
If you could make a central point of focus/interest than this would come along very well.

Quote from: Mor on May 01, 2011, 02:19:44 PM
I rendered another one with higher settings. Object quality from very high to ultra high for all populations, detail from 0.8 to 1 and AA from 5 to 8. Rendertime about 1h 40min :)

I'm a bit confused here...

By default the renderer renders with "ray trace objects" (RTO) enabled and thus the detail setting in the object/population is obsolete.
So, did you render this with or without RTO?

The idea is that if you do NOT use RTO that AA8 is lowish.
If you DO use RTO then AA8 is very high.

In my experience, when having RTO enabled, AA6 with max samples looks as good as AA8 1/4th samples, but is also quite a bit faster.

Mor

Quote
By default the renderer renders with "ray trace objects" (RTO) enabled and thus the detail setting in the object/population is obsolete.
So, did you render this with or without RTO?

The idea is that if you do NOT use RTO that AA8 is lowish.
If you DO use RTO then AA8 is very high.

In my experience, when having RTO enabled, AA6 with max samples looks as good as AA8 1/4th samples, but is also quite a bit faster.

Yes, the RTO was enabled. It's good to learn something new as I've been a little confused does that population detail setting actually affect to anything :D But now all of sudden it all makes sense, thank you.
At first I intended this scene to be just a test for limits of populations, but as this came along quite nicely, I think I keep on working on it.

Themodman101

haha, I love when that happens. A test turns into something grand :)

max_thehitman



That´s fabulous. Great scene. If it was my pc working on such a scene it would probably take about
80+ hours to render!  :P Yeah, I know, I have to get myself a better and faster machine. I am still in the
Jurassic era with a Flinstone mouse running inside my computer. LOL
Congrats on another fine artwork!

Henry Blewer

Much better. You can also try different pixel filters. 640 x 480 renders pretty fast. Render the same scene using each filter, then make a larger image in a paint program which has text to label the filter used. This will give you an easy way to find the right filter for the scene.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Zairyn Arsyn

HOTDAMN!! wow! 45min!!!  i need to get a sandy bridge i7 2600 system  :) 8)
Quote from: Mor on May 01, 2011, 09:29:14 AM
I just got new Core i7 2600 / 8 GB / GTX560 Ti 1 GB / 1 TB HDD, so 64bit support had perfect timing :)

I decided to do some populations testing to see do I get TG choking, so here it comes:

1920x1020, 0.8 detail, AA 5, rendertime 45min

great render, the dense populations makes it seem more realistic, though it takes longer to populate and render normally.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

jbest

Wow, it looks awesome. It's a good thing you rendered it, my slow-slow-slow laptop would probably crash after 60+ hours  ;D 8) ;)
Heard of computer graphics? CG? Terragen 2, the landscape generating program, also known as TG, a whole cool way to create realistic CG - with TG.

Mor

#11
Some update.

- Added two populations of shrubs from NWDA community store
- Added slightly modified rockelO by dandelO  :D
- Added low terrain following mist on ground.

Most of time went tweaking the mist and I'm not quite happy with it or I have just stared it for too long :)
Any ideas, comments?


Henry Blewer

Looks good. I get the stared at it too long thing quite often. Work on the next. Take a look at this in a week or two, then tweak some more. Makes it fresher for me.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Dune

Henry (njeneb) is right; you should freshen it up (other light?). And I'd say, pay more attention to a nice composition/layout of the image. It is very nice in a photographic sense, but not really artistic. You should find a focal point and lines that your eyes follow to take up the whole image. This is positively meant, of course.

Henry Blewer

Good advice. I have done hundreds of these random population renders. After a while they all begin to look alike.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T