HI THERE !!So after countless ...
(( Well 4 hours ) making tests and getting already crazy about it !! )
I had figured out some Answers by myself. ...
Maibe there is some more to it ...
But on test & trial i found out 3 Base requirements
for Fractal displacemnt on ( a simple way ) to work in Imported geometries ...
...
:::::::: REQUIREMENT 1 :::::::::::::::::::::::::::::::::::::::
- First Thing
-- Imported objects - Dont Acept external functions to be Conected ...
--- One must go to Inside the object ( Internal network ) And conect Nodes there For the Displacemnt work
So doing this here :
http://img862.imageshack.us/img862/5276/20110504235924.jpgIts a very wrong way to do it ...
Wenever we want to displacemnt to work - we must always conect nodes Inside the Object node network
http://img833.imageshack.us/img833/2343/20110505000035.jpgLike this - is the right way ...
(NOTE:
- That Terragen PRimitives Otherway they do displacemnt with External ( Not inside network ) nodes ..
- But imported geometrys they do not ...
:::::: REQUIREMENT 2 ::::::::::::::::::::::::::::::::::::::::::::::
BUT THERE IS ANOTHER THING !
- Even if Displacemnt is set up inside the Object node network It still does not work if
http://img233.imageshack.us/img233/1246/20110505000406.jpg- If we add a power fractal for displacing
-- In the power Fractal Settings ... on ( WARPING TAB )
--- The Distort by normal (( MUST BE ON ))
( wich is by default Distort by normal is "Off" )
Without the ( distort by normal ) be on A powerfractal does not do DIsplacing on External geometrys ...
- " I still need to figure out at this point what happens in other fractals that do not have this setting "
- Or how to emulate this setting - On other fractals that do nothave this setting ...
-- How to make them "distort by normal" with nodes ... ?
--- Thats a good question for yu all experts ...
---- Well i'm just a testing & trial rookie here xD
But at least found this so far ...
::::::::::::: REQUIREMENT 3 :::::::::::::::::::::::::::::::
http://img690.imageshack.us/img690/6097/20110505001158.jpgOn the ( OBJ READER )
-- Use smooth normals Must be ON ...
Otherwise displacement will not work ....
( Well that was quite obvious i think ... )
::::::::::::::::::::::::::::
MAN it was such a DRAG to found out this on my own took nearly 4 hours just to discover this 3 things and gone crazy testing all settings and possibilities till found out this ....
Terragen could reaaly go more easy on us ...
( Points at Terra developers ) xD
....
BUT ANYWAY !
Hope the INFO its Usefull for anyone having similar problems ...
Below The File with DIsplacemnt On a Simple Way working ...
For ya people to test out ...
:::::::::
This was just my advances ...
There is alot to do still to be able to make a full network of displacemnt nodes
to act "near same way" in imported geometrys as in Terragen primitives
...
I think Its not actualy impossible then !
WHat yu guys Have to say !?
Yo there !
DOWNLOAD IMPROVE THE FILE AND SEND BACK AGAIN WITH YOUR IMPROVMENTS PLEASE !::::::::::
I will be sharing my experiences / also in this "very important" matter i think ...
::::::::::::
THANK YU SO MUCH !
Cheers !