This is just a practice exercise to create some animated underwater effects in TG. I will upload an HQ version in a while as this Youtube one is pretty poor quality. I hate what Youtube does to my animations...
There is some visible displacement 'popping' which was unavoidable with my current computer setup, I couldn't make it any higher quality or any larger resolution than 576x360px. Sorry about that.
*If anyone would like to try and render it at a higher quality then feel free to ask for the file. It's 480 frames and is simply a .tgd(no imported objects or other outside files are required).
My settings were;
Render detail = 0.5
AA = 4
Detail blending = 0
576x360px
Render time varied from between 6-8 minutes for the first 200-odd frames and up to 10-12 minutes for the rest(the starting frames are a bit quicker due to 1/3 of the scene being only 'sky'). This was rendered over just two 2ghz cores so, it wouldn't be a big deal on most newer computers at all.
Ideally, I'd have liked to have rendered it at;
Render detail = 0.75
AA = 4(is fine as it is),
Detail blending = 1(doubles render time, unfortunately)
768x480px(to meet Youtube 480px option)
So, as I say, get in touch and I'll supply the .tgd, if anyone is willing to help.
You can view it in the meantime at the top of
my animations page. I will update with the HQ version later as it isn't uploaded to Vimeo yet...
Cheers for looking!