Depth Charge - Animation

Started by dandelO, May 15, 2011, 01:31:12 PM

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dandelO

This is just a practice exercise to create some animated underwater effects in TG. I will upload an HQ version in a while as this Youtube one is pretty poor quality. I hate what Youtube does to my animations...
There is some visible displacement 'popping' which was unavoidable with my current computer setup, I couldn't make it any higher quality or any larger resolution than 576x360px. Sorry about that.

*If anyone would like to try and render it at a higher quality then feel free to ask for the file. It's 480 frames and is simply a .tgd(no imported objects or other outside files are required).

My settings were;
Render detail = 0.5
AA = 4
Detail blending = 0
576x360px
Render time varied from between 6-8 minutes for the first 200-odd frames and up to 10-12 minutes for the rest(the starting frames are a bit quicker due to 1/3 of the scene being only 'sky'). This was rendered over just two 2ghz cores so, it wouldn't be a big deal on most newer computers at all.

Ideally, I'd have liked to have rendered it at;
Render detail = 0.75
AA = 4(is fine as it is),
Detail blending = 1(doubles render time, unfortunately)
768x480px(to meet Youtube 480px option)

So, as I say, get in touch and I'll supply the .tgd, if anyone is willing to help.

You can view it in the meantime at the top of my animations page. I will update with the HQ version later as it isn't uploaded to Vimeo yet...

Cheers for looking! :)

dandelO

#1
The canyon is actually much deeper and forks-off into two just after the end frames of this version, I'd like to have been able to carry the camera path onwards and downwards to create a really deep descent to the depths and possibly another climb to nearer the top again. I'll see what I can do about that but, for now, this is your lot.

ra

Great underwater feeling! Superb work!
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Kadri


Very nice animation , DandelO!
Only the first abrupt right move feels-maybe-a little cgi .
The rest looks natural for me. Like a submarine or a diver.
Did you render a frame in high resolution? Wonder if it will look so good in high res too.
Especially one from the first half. Not that i doubt , DandelO  ;)

I would love to see this rendered in high quality .
I have 3 computers at home and could use one for this.
I use unfortunately the free TG2 :(

dandelO

That first right-hand swing pissed me off as well, Kadri. :D

Thanks, folks. :)


Zairyn Arsyn

superb animation dandelO.
the "underwater" lighting is impressive.
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dandelO

Thanks, Lane. About 30 minutes and a higher quality version should be available on Vimeo...

dandelO

#8
OK. Here's the HQ Vimeo link, for anyone wanting a bit of a better look. http://vimeo.com/23761132, since the Youtube compression artefacts are far from pretty.

I've also replaced the one on my animations page(first post here) with this one now as it's so much better. It's also at the correct resolution.

Cheers! :)

dandelO

Kadri; Here's frame 195, kind of in between the start portion and the canyon entrance, rendered at 1024px, detail=0.75, and AA=4(I could have raised that a little, it's a bit grainy in the rays and motion blur). Straight out of TG, no post.
50 minutes on 2 cores.

[attachimg=#]

dandelO

I've just restarted that frame at 1280x800, detail=0.85, AA=6 and also with higher cloud samples.

Back in an hour or so...

Kadri

#11

Looks very nice! Thanks :)
I kind of feel the fear of being in underwater!

dandelO

Well, it worked out to nearer two hours, instead, with the settings above.
Got rid of all the atmosphere and motion blur noise and 2 hours isn't so bad for a final quality render at all.

Night night! :)

freelancah

Very neat! Render time isnt too bad either :P

Tangled-Universe

Cool work again Martin.

Did you consider comparing AA4 non-adaptive, full samples versus AA6 "regular" (adaptive, 1/4th first samples)??

I'm saying this because when you render trees/bushes with AA6 vs AA8 then sometimes AA8 looks better.
But if you switch to AA6 non adaptive full sampling then it looks as good as AA8 but is a whole lot faster.

Cheers,
Martin