I'm rendering a test of this as we speak. A version of the DAZ Millenium Dragon2 for Poser. I exported three divisons of the same model, one of the head, one of the wings, one of the body. As Oshyan said, the really cool bit is that even when rotating, resizing and translating, the three parts stay together, provided they were lined up in the first place inside Poser.
What you will have to do that wasn't mentioned is edit the .mtl file for each part and take out the references to the bits that aren't being used by the section your using.
Sorry if that sounds confusing. For example if you have your dragon model in Poser, go to file/export/obj then deselect all the body parts you don't want, then export. you will end up with an .obj of the part you want (say the wings), but the accompanying .mtl will have references to all the other material parts (eyes, tongue, teeth etc) that you don't want. The whole point of splitting the model is to reduce the number of material inputs to below 16, so you must go into a text editor and remove all the references in the .mtl file that are not materials on the wings.
Now you can import these seperate parts into TG2 and hey presto they appear in the right places relative to each other. Just make sure you apply the same translations, rotations etc to each part and they will keep together.
enclosed is the first test without any fill light, but you can see that it works. the little fella is about 2000m up, over 3km from origin, rotated through 150 degrees. Oh and he's been resized as well.