Hello Happy 4th... belayed
I was hoping to gain some relieve from the terrible frustration I am enduring while trying to make good cummulus clouds.
A good visual of what Im after can be seen
here...http://www.flickr.com/photos/anderani/2601916584/I know that this is a common topic, but I have still have not gained any kind of mastery.
My problem seems to be in two main areas.
1) Though I can make clouds (some very nice), I cant seem to command their shape, form or feel. To be clear, the image I link to above is the goal, but I cant get anywhere close.
2) Placement is also a difficult thing. Suppose I could create the cloud shown above, I have had a great deal of difficulty positioning clouds where I want in an image.
It seems clear that a cloud will look different when localized from one place to another in an image. But how can I gain more control of what the results will be? And, accepting some randomness in the cloud seed, how can I build clouds like the one shown above? I am guessing that I can build with shaders the same way as a planet surface, but I would rather not just guess my way through it.
Just need some strong direction here.
Thank you.