Hello everyone,
I'm brand new to TG and had a brief question. I've looked through some of the tutorials and found a lot of useful information about using real life data to create things in terragen, but I was wondering if it did something specifically.
So, I have rather high resolution lidar data of a less than 50x50 meter surface. First of all I'm wanting to use this lidar data and import it into the soil to retain the features of the soil. I've accomplished this by pulling it into another program and doing an elevation filter from black(low) to white(higher) and scaling it down. I'm left with a small patch of ground. Is there any way to extend this or copy this so I don't get a stark contrast to the lidar data set? Is there an easier way of pulling lidar data in without using an elevation filter and doing a bitmap of the surface?
Secondly, I'm wanting to place veg specifically in this region and then non-specifically outside of the 50x50 meter region. There are a lot of tutorials on placing it non-specifically, so I don't really need help with that. I have x,y,z coordinates for all the different species of vegetation that I've created in xFrog. I was wondering if there was a shader that allowed you to put these coordinates in. I also have an excel 2D plot of where all the vegetation needs to be placed if that could possibly be helpful.
I know this is a lot of questions from someone who hasn't put in a lot of time to figure out the program, so feel free to just direct me to some reading that may help on this subject. My main problem is that most of the tutorials are for very large scale and non-specific vegetation placement and surface terrain.
Thanks in advance!