Started by ajcgi, August 18, 2011, 10:13:06 am
Quote from: ajcgi on August 19, 2011, 05:46:14 amOk I think there's a little confusion here. My mountain growth is an image map shader, using a 16-bit sgi as displacement. So I increase the displacement value in the displacement tab of the image map shader. The structure itself doesn't change, it's seemingly the fractals applied to that.