I have an image with 2 objects, 1000X800, not that large, but can't get it to render. Reading some of the posts here, I tried making the subdiv cache 200, tried lowering the threads, tried all sorts of changes in rendering settings to no avail. I have not set it to ray trace, GI detail is default settings, only one cloud layer, so I don't know why it is so hard to do.
What I end up with is a bright purple tile at the top as soon as I start to render and lots of errors, "Unknown error in a render thread" and "Unknown error in trBucketRender::Render more () ray-traced pass" or "An unknown error occured in TraceRay". Some of them pop up even before I start to render. Now I have the cache 400, threads 16. I have 3.25 GB RAM, dual core, XP 32-bit.
It is very frustrating as there is no way for me to know what the problem is and although I love TG2, it's many options are a mystery to me, like "Bucket controls" (what does that mean!!). I really don't know where to go from here. Any suggestions greatly appreciated! (Hoping against hope that some day there is a big manual printed to use.)
Christina