Hi all,
During our chat event, I got a request from David W. to explain the "strata preset" I had used in an old render called "hells bend".
He was wondering what I meant with a "rotating exponent". So for anyone interested, see attached clip file.
Load this clip file and attach it to the displacement port of a surface shader to a very steep wall, such as a canyon wall. Enter a displacement multiplier in the displacement tab of your surface layer (try 15 for a tall wall to begin with) and see what happens.
Regards,
Frank
PS: also attached the old render. This one has additional stata and outcrop layers, that create those very small strata you can see there