Thank you everyone.
Quote from: TheBadger on October 06, 2011, 04:04:22 AM
This has some great details! I really like the way the crop field is separated, but the best part of this image is the tree line on the hill, and all of it under those clouds. I swear it looks like home. But I am a little put off by the plants in the very foreground, not by the nature of them, but the render, I think everything is so real that it should look more like a photograph but it is a clearly a render. Is it because of lower settings, or a low light level? It seems TG2 does much much better in brightly lit shots. Anyway, this image is clearly well thought out Martin, and your attention to detail is impressive!
Thanks again, especially for the constructive comment.
Actually I'm not very keen on the distant trees, as they appear a bit flat because the texture settings aren't working very well for this type of lighting.
I think it depends on how you perceive the image and compare areas of the image with eachother.
Considering you like the background trees you'd expect less contrast and/or harsh lighting in the foreground.
I guess that's a bit how you look at it and I agree that either way you look at it there's something not entirely right with this image yet.
I agree with you that TG2 does better in more brightly lit environments. Increasing GI doesn't help and adding AO improves it a little bit.
For instance, this image is rendered with detail 0.8, GI 3/6/6 and AA32 set to 1/16 first samples and threshold to 0.15.
It rendered in 7 hours on my 2600K (stock).
What TG2 lacks in difficult lighting situation is more recursions of light-bounces so that the filling effect of the light improves.
I believe it is set to 3 bounces max hardcoded in the renderer.
Anyway, I'll see what I can improve and I admit I also added some postwork to satisfy Frank
Perhaps the raw output of the render will show you better how I designed the scene initially.
I say "I designed", but actually a fair amount of work on this image is done by Ulco, which I forgot to mention
Ulco made the masks for roads and farmland and also made the hills. Basically the complete scene layout.
I added surface details, field rows, vegetation and clouds.
So credits definitely should go to Ulco, I'll update my first post.
Cheers,
Martin