Hi Matt
About a year or so back I remember there was a discussion on yahoo! regarding the decision around which scripting language TG2 should support. At the time it sounded like you were strongly leaning towards lua. Is this still the case?
I only ask as it seems to me that recently python is becoming a more and more popular language for applications to adopt - both Maya and Houdini's next releases will have python integration, and currently XSI, Vue, Massive, Motion Builder sport it (and there's probably others that I haven't mentioned too). As this is the case, and with the way the industry is moving towards standardisation, it'd be good too see TG2 jumping on the bandwagon also and not becoming "that proggie with the different scripting language" that every one has to take time out to learn just to get dirty with TG - it could serve to work against TG2's take-up (if only by a little, perhaps).
Just wondered if you thought any of these concerns ring true with how your line of thinking stands on the matter now, a year or so later. Are you still keen on lua (or is that hush-hush
)?