Thanks for the reply Oshyan and all the detailed information BUT.....
applying the changes in your fixed file to my original file still doesn't work even with the population Y value set to 0.
Your reply raises a number of issues:
First fake stones - if they are applied as a displacement effect over existing terrain, why do I get totally different results when the displacement in the terrain is turned off/on and when the strata layer is turned off/on? i.e. in what order are effects carried out in TG2?
because I didn't apply any displacement "afterward" - did I? I though the stones were place on the displaced terrain?
Second, the populator was set to -100 on the Y axis because the terrain was randomly generated and slightly displaced to a mainly negative level completely by chance. I generated the terrain, found the pov I wanted and set the populator to a Y value "above" the average for the ground in view, which was -145 meters.
If this is because "..... it's due in part to your relatively high noise variation in your base fractal terrain. It's not necessary to change this but it helps to be aware of this problem at least." Is a noise variation of 2 relatively high? relative to what? and why is it a problem?
Third, I totally agree with your comments on my strata settings, but to be honest I was simply experimenting with different values. It just so happens that with these extreme values I produced fake stone that were amazing! (see sample pic).
Finally, as for "to look at the granularity of the normal being used to compute object placement for your scene and consider whether some finer-scale displacement really needs to be accounted for".
I don't understand any of this!
It's obvious from most of this that proper documentation and instruction is needed for TG2 urgently. Your extra and valuable information is appreciated but not available anywhere else!
TG2 is still in danger of being regarded as a hit & miss piece of software, with a lot of nice somtimes superb yet random effects being produced by people who don't really understand how they are acheiving them. Look at the stones from my original render for example - I've no idea really how I created them and consequently don't know how to modify or control them. This all gives fuel to the "terragen is not art" lobby. Sorry for going on for so long.
Regards and thanks for your help.
Kevin.