Alien probe Animation

Started by Jonathan, November 08, 2011, 12:01:10 pm

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Jonathan

Hi All,

Thought I'd have a go at an animation (http://vimeo.com/31723180). Assuming I am using it correctly my observations are:

- It's very hard to work out how many frames one should specify between nodes when creating nodes (hence the jerky nature of the animation) - -I am sure using trig it is possible to work out exactly how far the camrea has travelled then work out how many frames are required based on 24 fps, but this seems a long winded approach.
- It's tricky to delete nodes within the animation unless you remember which frame contains a node, and if you forget to click on set animation for the caera or forget to change frames, some very strange effects happen!
- This was a very simple animation - 600 frames which took about 10 hours to render.
- Default motion blur is too high, and should really vary with the speed the camera is travelling at - slower speeds should have a much smaller blur setting
- Can we expect some enhancements soon (Oshyan etc!)?
- Am working on another....and hope it will be a little more polished than this one.

J
Every problem is an opportunity, but there are so many opportunities it is a problem!

Jonathan

Oops - this should have been in image sharing :(
Every problem is an opportunity, but there are so many opportunities it is a problem!

Zairyn Arsyn

0:28 - DON'T CRASH!  :)

nice one.
how long was the render time?
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Jonathan

Hi Zaai,

Approx 10 hours to produce 600 renders at 1200x600. If I had got too clever with shaders and objects that number would have been a lot bigger!

J
Every problem is an opportunity, but there are so many opportunities it is a problem!

jo

Hi Jonathan,

There are some big enhancements to the animation editing capabilities in development. There is a sneak peek of the new Animation panel here:

http://twitpic.com/6zgeg0/full

Regards,

Jo

Jonathan

Hi Jo - that looks fantastic....any sneak preview regarding dates? Thanks, Jonathan.
Every problem is an opportunity, but there are so many opportunities it is a problem!

TheBadger

Quote from: jo on November 08, 2011, 11:16:16 pm
Hi Jonathan,

There are some big enhancements to the animation editing capabilities in development. There is a sneak peek of the new Animation panel here:

http://twitpic.com/6zgeg0/full

Regards,

Jo


KEY FRAMES!!!!!!!!!!!!!!!!!!!!!!! YEAHHHHHHHYEAHHHHHHHHHH YEAH! Now I'm so happy. :-*
It has been eaten.

TheBadger

Quote from: Jonathan on November 09, 2011, 06:33:24 am
Hi Jo - that looks fantastic....any sneak preview regarding dates? Thanks, Jonathan.


NOW NOW NOW NOW NOW. Now? Ok, I'll wait. but only because I have to.
It has been eaten.

jo

Hi Jonathan,

Quote from: Jonathan on November 09, 2011, 06:33:24 am
Hi Jo - that looks fantastic....any sneak preview regarding dates? Thanks, Jonathan.


Sorry, we have a policy of not announcing dates for releases. It's coming along well though.

Regards,

Jo

Zairyn Arsyn

dont be fooled people!, it might be a hoax.... :D  ;D
Quote from: TheBadger on November 09, 2011, 10:55:37 pm
Quote from: jo on November 08, 2011, 11:16:16 pm
Hi Jonathan,
There are some big enhancements to the animation editing capabilities in development. There is a sneak peek of the new Animation panel here:
http://twitpic.com/6zgeg0/full

Regards,

Jo


KEY FRAMES!!!!!!!!!!!!!!!!!!!!!!! YEAHHHHHHHYEAHHHHHHHHHH YEAH! Now I'm so happy. :-*

this is awesome, and exciting, finally a graph editor can't wait until 2.4 comes out with all the new features...
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Oshyan

Most - if not all - of your problems should be addressed by the 2.4 update. 2.4 is going to be awesome. I can't wait to see what people come up with once they have all the new animation tools. :)

Regarding motion blur, the effect on the image is essentially relative to speed in the environment, I think the default value works well provided the movement speeds are realistic.

- Oshyan