I did that once some time ago, see here:
http://forums.planetside.co.uk/index.php?topic=7718.0Was quite tedious, since TG didn't have wire-frame support nor a decent exporter for gap-free mesh output.
What I did was creating a small sphere where I wanted the ivy to start growing.
Exported the terrain which contained that sphere and imported it into ivy-generator.
Grew an ivy on it, exported it. Most of the times the model was mirrored so I ran the whole caboodle through poseray.
Imported it in TG2 and entered the coordinates of the sphere as the coordinates for the ivy.
Ivy Generator sets the origin of the model in the exact middle, regardless where the ivy started growing.
So it was always off coordinate...so with only a boundary box as a guide I had to hand-move it and test-render it for many many times...
Count the ivy's in that image
It should be a lot easier now to do this!