Sunset/sunrise TG2 animation

Started by Redwolf, November 28, 2011, 05:41:27 AM

Previous topic - Next topic

Redwolf

 Render time was 40 minutes on 100 frames, res 640*480 @ 0.5 quality. Atmo and cloud samples were adjusted.
It was first started to test out the scotspine I modelled yesterday morning, and as I knew I wasnt going to be using the pc for a bout an hour, i decided to do an animation
the frames compiled with virtualdub and then exported to sony vegas 11, where I copied the clip and pasted it then reversed it.

the more I get into this, the more confident I will be to render fuller quality and fuller images, objects etc



http://youtu.be/vXkeh926tOs

Jonathan

Nice animation. I think the tree needs more transluceny on the leaves and it would be good to get some vegetation on the ground (and a more interesting terrain). Keep going!
Every problem is an opportunity, but there are so many opportunities it is a problem!

Alcaeru

Nice job, what's the music you used - I like it :)

TheBadger

It has been eaten.

inkydigit

nice test, pretty quick render time too!
some translucency for the needles would be good, nice music too!

Redwolf

loads of translucency on the needles, its just dense ...I will have to trim the tree, it was originally a test render of that model

the music comes from game i got....i forgot where i got it from