Medieval city

Started by Dune, December 04, 2011, 01:35:32 PM

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bla bla 2

Or a you find the people ?

otakar

24 minutes on the last one? That looks more like a 5-hour render to me (ok, on MY system). Looks great though. Still a bit smallish in size, I'd expect more houses/outbuildings strewn about on the periphery, but your vegetation distribution is great. If your final render(s) will be from a greater distance then you probably won't have to worry about the masks for streams and roads but if you are staying this close there's probably still some work left on that ( those sharp 90 degree turns for example). Love the people!

Dune

#63
They're just very plain low poly chunks, but suit their purpose in the final view, which will be from a much larger distance to cover the whole city. A bit from above, so distant fields and stuff won't be visible anyway.  
24 mins on an i7 with 16GB memory (AA8 1/16 samples, 0.1 threshold, detail 0.6). I kept the memory load as small as possible by using the same textures (30 or so) all over again in every building. And there's no compute terrain, threw that out, as it's quite flat anyway. This is the first time I do something as elaborate as this, so it's experimenting sometimes. I might want to try doing this without RT, see what it does to the buildings (more roughness in their structures, which would suit a 17th century look).

otakar

Dune, you rock! Checking out that human right now...

Tangled-Universe

This is a great topic for everyone to see how to tackle tough problems when creating complex scenes :)
I think you made some smart choices so far.

Considering the 24 minute rendertime for such a resolution it won't take too long to render the final.
You already decided what resolution it will be?
If you feel up to rendering for 24 hours you may be able to render it @15k resolution with good settings.
I think the photorealism of that when it's printed out will be nothing short of amazing :)
Only problem is RAM. How much is the consumption now?

Dune

RAM is still under 2gig, so very low. I don't know about final settings yet. The bigger and more detailed I make it, the more details I have to put in the houses and fields as well. And it's a heck of a job already. Especially making all the quite specific houses. So actually I hope to keep it a bit hazy by all the smoke fires, and a low sun. To obscure less than high quality stuff, and make it dramatic and 'Medieval'.
'Crowding' the streets with stuff like boxes, tables, gates, people, dogs, carts, fences, crates, sacks, cattle is what I dread most. I will probably have to paint some of that in by hand where necessary. That would be easier than putting it all in as objects (whether single or as populations).


masonspappy

Wow, that's an impressive amount of work!!

Dune

Made some more houses and churches, but still got some problems texturing. Got it right using Poseray, finally, but I still have to get to grips with Lightwave  >:( :-[ :-\

airflamesred

Coming along nicelly Dune

masonspappy

Wow - the layout is remarkable. Beautifully done!

mhaze

This is really coming along well look forward to the final pics.

Dune

The major part is still to come; the castle. Part of that is an escarpment (?) with an entrance. Tested here, but hard to get a simple tunnel. For simplicity (and time) sake I will probably just simply break the escarpment and clone the grass over the entrance in post. It'll be very small in the image anyway.

mhaze

I've just tried to use the simple shape shader to create a tunnel but without succes. :(