Started by cyphyr, December 17, 2011, 11:22:55 am
Quote from: cyphyr on December 17, 2011, 01:30:34 pmHi freelancahYes I figured it was the atmo node but unfortunately I pretty much need those settings as they are for the "god rays".Trying a 720x405 now and it looks promising. Atmo sample jitter is at 2 and the banding has gone as has the "fog" and "blobs"Do you know if atmo sample jitter will have a negative effect on animation?CheersRichard
Quote from: Tangled-UniverseIf you want flicker free soft shadows you would also need to set the sample jitter to 0 for the shadows.Same goes for reducing surface flicker by disabling jitter shading points in the render subdiv nodes.
Quote from: OshyanI think the sample points would still vary *between frames*. The better approach, as with atmosphere, is just to use sufficient sample levels to avoid noise and thus the "flicker" (which is really noise variation between frames) won't occur.- Oshyan
Quote from: dandelO on December 18, 2011, 06:00:25 pmOshyan, remember the issues with the little moon shadow popping on the Saturn thing a couple of weeks ago? That's why I brought up the fact I'd neglected to lower the sample jitter in the lighting node for the .tgd, and that that would probably be part of the popping problem. I guess you missed that in one of my pm's? I'd guess that doing that would solve all the popping issues, I just assumed you'd tried it and that it hadn't fixed things.