Arid Terrain test

Started by AP, November 10, 2011, 06:26:07 PM

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AP

This time i made fake stones, very large (500 i think) and eroded them. A simple layout and far from being complete.

AP

I have been experimenting with the idea of mixing two slightly different alpine nodes (same seed) and a strata/outcrops node using a height field curve node and made decent progress to resembling grand canyon-like features. Using the intersect underlying-favor depressions all default settings but there is too much sediment all over so i am trying to figure a way to reduce that while keeping the sediment flow in a realistic manner. Much work to be done still as in more strata colors, shrubs and brighter lighting.

inkydigit

these last two are looking very promising...
keen to see where these go...
cheers

J
:)

AP

Quote from: inkydigit on January 01, 2012, 03:22:42 PM
these last two are looking very promising...
keen to see where these go...
cheers

J
:)

The last one is a definite but the second to last i am pushing aside. That one seemed more like a temp test only. I like what is going on with my canyons which has the most interest.

AP

Here is something based on an existing piece of terrain in the southwest and interestingly enough not much sediments in the small region so i left that out, however i can try and add some if need be. As far as shrubs go i do not have anything to add there because i do not know what to add for that element.