Helicopter - Omicron

Started by freelancah, December 19, 2011, 06:13:01 PM

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freelancah

Here's a little something I spent some 3-4 evenings making.

I have included TGD file in the setup and it contains the scene with shaders assigned. I also attached the OBJ file itself because you cant animate the object parts inside terragen without modifying the object.
The glass shader for the windows is made with water shader and is somewhat expensive to calculate. I tried some other methods too but couldnt get them to work.. If someone has a better setup, please post here.

Also note that if you want the advantage of the normal map you have to use the micropoly render and not do any raytracing for objects.

NOTE! Commercial usage not allowed. Only non-commercial usage!!

Download link:  http://smattila.pp.fi/3D/Copter/Heli.rar

Gannaingh

Nice looking bird! Thank you for sharing!

otakar


Oshyan

Reminds me of Airwolf. ;D

- Oshyan

Dune

Some fine looking beast you've made there. Thanks for sharing. I really like the rivets (for one thing) popping out. I see you have a glass problem. Are your windows double sided, and did you add a RT reflective shader after the water shader? I'm not really sure what causes this, but you have the same with waves.

freelancah

Thanks!
Dune yeah the glass has: water shader->reflective shader-> part shader but I wasn't quite sure how to set it up properly, just guessed the refraction etc. The windows are double sided tho

inkydigit

very kind of you, thanks...
ps reminds me of airwolf too now...
is it possible to fake rotor blur?
great paint/decal job btw!

freelancah

#7
Yeah but a more practical approach would be to import the rotors as separate objects and make em spin. This way no faking :P
It would be easy if we'd have the possibility to parent objects or animate object parts as inside the object

inkydigit

ahh, so if I render 360 separate frames for the rotors, and comp these in in postwork somehow?
;)

freelancah

noo I actually meant that you bring the rotor in as separate object and make it spin by adding rotation. Then just enable motion blur and render. Ofcourse that means tweaking the object file but yeah :P
It would be easy if we could just parent the objects and animate them separetly, then you could keep the whole object intact and have animated parts and no need for object sequence

DannyG

Awesome, thanks Freelancer !!
New World Digital Art
NwdaGroup.com
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bobbystahr

niiice...thank you very much...Much fun ahead. ..   ...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

TheBadger

Really good looking! Air Wolf! lol, the 80's will always be with us.
It has been eaten.

Dune

QuoteThen just enable motion blur and render.
Have you ever tried that? I was under the impression that motion blur was only camera movement blur, not objects. But I might be mistaken.

Oshyan

Quote from: Dune on December 29, 2011, 02:27:02 AM
QuoteThen just enable motion blur and render.
Have you ever tried that? I was under the impression that motion blur was only camera movement blur, not objects. But I might be mistaken.

No, you're correct. For now motion blur is only camera motion, not object motion.

- Oshyan