TG2 eLearning: new (beginner) video and future curriculum

Started by FrankB, January 09, 2012, 03:52:19 AM

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FrankB

Hi all,

following our testing with streaming TG2 videos from our server, I've layed out a rough outline for a full elearning curriculum, which we're going to offer through NWDA, as an affordable payed service at one point.

However we're thinking of offering some of the foundational courses for free, and the very first "module" is going to be the User Interface - a common point of frustration for brand new users.

In the video(s) below, we're taking a stab at explaining the User Interface to net new users. Experienced users feel free to watch, although be aware that this is going to be too basic for you. However if you are very new to Terragen 2, this is supposed to help you undestanding and interacting with the user interface in just a few minutes.

High video quality:
Chrome and Safari: http://www.nwdanet.com/terragen-tutorials/67-understanding-tg2-user-interface

"Youtube Quality":
IE, Opera, FF: http://www.youtube.com/watch?v=GQHdFIM-miA

Future videos will cover all other aspects of Terragen 2 in more depth, and will also contain expert advice and best practices for common tasks/goals. More details to follow in the coming weeks.

Regards,
Frank

cyphyr

Congratz on getting these up. I can confirm both work on their relevant browsers. Looking forward to some more advanced tuts.
Cheers
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Tangled-Universe

Cool :) So what's the next chapter Frank ;)

Quote from: cyphyr on January 09, 2012, 05:33:43 AM
Congratz on getting these up. I can confirm both work on their relevant browsers. Looking forward to some more advanced tuts.
Cheers
Richard

Ghehe, wonder what there's left for you to learn Richard.
When it comes to TG<->LW/Maya<->Nuke/AE workflow you're the real expert.

cyphyr

Haha as if and if only lol.
I stumble around the edges of the girt dark cave of knowledge. There's so much I don't know and would love to learn.
They say (somewhere or other) the master is not he who has all the knowledge but rather he who can transmit/communicate that knowledge effectively. As can be seen from many of my postings here I often fall down on the communication side of things  ::)
What I was rambling about last night is a case in point !!  ;D
Cheers
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

TheBadger

How are you guys going to decide what topics to cover and what kind of projects you'll make? Will we be able to buy individual lessons or will we have to buy collections?

In another thread (on this topic) someone described how people see certain TG2 works, and say to them selves, 'Yeah, thats what I want to be able to make". I can think of a lot of specific images I want the secrets to, step by step, how to. Because I know if I could make that, than I will be able to finish my own ideas.

But then there is the more general things, like real dirt. I know I can already buy packs, but there very hard for me to navigate, and I can never make the kind of changes to them I need. Yeah, fake stones and dirt would be a great topic for me. To my thinking, it would have to bey very detailed and robust. So that after mastering the tut, I could easily apply the information to make just about any kind of dirt or stone I need. Methodology! A template! Yes, I have a lot of interest in this project of yours.
It has been eaten.

Tangled-Universe

I consider Frank as the main spokesperson for NWDA, but I'll try to share some of my thoughts.

We're always interested to know/understand what people want.
So if you feel there's a topic which definitely should be cover, request it and from there we can see how that demand develops.

As far as I know our first intention is to cover foundations of TG2.
Frank started with a video about the UI. Later, of course, things will advance to things like inserting and configuring populations.
So these are not tutorials which start with a basic single question or example we would like to reproduce.

I see your point about example-driven topics/tutorials though and this is something I briefly discussed before with Frank.
At the moment I have the idea to create scene-packages provided with a step-by-step tutorial in PDF format and perhaps even in video.
I like your example of 'how to make dirt'. There's definitely methodology/templating there.

In general robustness can be a problem. We observed that before with previous products that users are not always able to integrate node-networks into their existing scenes due to the specific nature of their existing scenes. Despite extensive documentation on how the node-network works.
So there lies a challenge there.

cyphyr

You may have already seen these but as a sample of online training videos I think they are very good. They are short, concise and cover specific topics.

City engine online videos

Cheers

Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

FrankB

Following TUs post I think it could be useful for the discussion of what I have in mind for the curriculum, if I would share some of my thoughts..
.
The curriculum will cover Terragen 2 as an application and focus on explaining how the various parts of it work.
Here are some of the next steps:

2 - the default project explained (what elements it is comprised of how data flows from the terrain to the shaders to the planet etc...)

3 - Understanding the Surface layer (all the settings, examples of when and how to apply certain settings, which slider does what...

4  - Working with imported objects and population of objects

... and so on, until we follow up with some deep dive modules, such as "Advanced Surface Layer knowledge: intersect underlying ", or something like that. Or "Procedural Terrain Manipulation Part II (Voronoi Noise, Function based masking)", which happens to be module number 9 in my currently draft of the curriculum :)

Then, on a side track, there might be more project specific modules. I think they should probably rather be called "video tutorials", such as "how to build convincing close-up dirt surfaces".
For these video tutorials, I see people like Walli, Franck and Martin and others contribute some of that content and embed these into the NWDA elarning portfolio. But to give things a realistic perspective, this will take some time until we get there. It's hard to say from here how long. We'll definitely start with the curriculum first.

Cheers,
Frank

Kadri


There is definitely need for something like this. I hope the demand will proof this for you guys :)

PorcupineFloyd

Wonderful!

People will greatly benefit from such tutorials. The only thing that strikes me is sound quality and quantisation due to poor (too strong) compression. Also, it could be slightly louder and with dynamic compression applied.

Marlin

Quote from: FrankB on January 09, 2012, 03:52:19 AM
Hi all,

following our testing with streaming TG2 videos from our server, I've layed out a rough outline for a full elearning curriculum, which we're going to offer through NWDA, as an affordable payed service at one point.

However we're thinking of offering some of the foundational courses for free, and the very first "module" is going to be the User Interface - a common point of frustration for brand new users.

In the video(s) below, we're taking a stab at explaining the User Interface to net new users. Experienced users feel free to watch, although be aware that this is going to be too basic for you. However if you are very new to Terragen 2, this is supposed to help you undestanding and interacting with the user interface in just a few minutes.

High video quality:
Chrome and Safari: http://www.nwdanet.com/terragen-tutorials/67-understanding-tg2-user-interface

"Youtube Quality":
IE, Opera, FF: http://www.youtube.com/watch?v=GQHdFIM-miA

Future videos will cover all other aspects of Terragen 2 in more depth, and will also contain expert advice and best practices for common tasks/goals. More details to follow in the coming weeks.

Regards,
Frank

I'm using Chrome and just get a can't locate error.

Kadri


Marlin i tried it with Google Chrome 16.0.912.63 m and had no error.

FrankB

Quote from: Marlin on January 09, 2012, 11:49:44 AM

I'm using Chrome and just get a can't locate error.


Have you updated chrome to its latest version yet?

Thanks,
Frank

Henry Blewer

http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

cyphyr

works for me on Chrome 16.0.912.75 m, just re-checked.
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)