Following TUs post I think it could be useful for the discussion of what I have in mind for the curriculum, if I would share some of my thoughts..
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The curriculum will cover Terragen 2 as an application and focus on explaining how the various parts of it work.
Here are some of the next steps:
2 - the default project explained (what elements it is comprised of how data flows from the terrain to the shaders to the planet etc...)
3 - Understanding the Surface layer (all the settings, examples of when and how to apply certain settings, which slider does what...
4 - Working with imported objects and population of objects
... and so on, until we follow up with some deep dive modules, such as "Advanced Surface Layer knowledge: intersect underlying ", or something like that. Or "Procedural Terrain Manipulation Part II (Voronoi Noise, Function based masking)", which happens to be module number 9 in my currently draft of the curriculum
Then, on a side track, there might be more project specific modules. I think they should probably rather be called "video tutorials", such as "how to build convincing close-up dirt surfaces".
For these video tutorials, I see people like Walli, Franck and Martin and others contribute some of that content and embed these into the NWDA elarning portfolio. But to give things a realistic perspective, this will take some time until we get there. It's hard to say from here how long. We'll definitely start with the curriculum first.
Cheers,
Frank