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Started by choronr, January 23, 2012, 12:42:42 AM

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choronr

A fractal terrain combined with:

•   Voronoi Fractalized by 'glen5700' coupled with two sizes of fake stone shaders (boulders).
•   1m cracks and stones/rocks; both files by 'dandelO'.
•   Three plant populations - models by 'Walli'
•   Buck model - thanks 'Mark'.

Enjoy...

Dune

Nice setup, Bob. I'd turn the buck 5 degrees clockwise, so you see all 4 legs, and add some more displacement to the rocks and soil. And perhaps some more small grass... moss-like perhaps?

TheBadger

Quote from: Dune on January 23, 2012, 03:03:25 AM
Nice setup, Bob. I'd turn the buck 5 degrees clockwise, so you see all 4 legs, and add some more displacement to the rocks and soil. And perhaps some more small grass... moss-like perhaps?

i agree. What grasses are out there to buy that look like mosses though?
It has been eaten.

choronr

Thanks Dune, the idea of moss would work well.

@Badger: The grass clumps from NWDA would work well; but, you would have to make them very small with very small spacing for populations. Setting up the painted shader would be the best way to go so as to limit the populations in certain places. I tried this once on one of FrankB's Hero Rocks and it looked pretty good.

dandelO

Nice one, Bob. :) Maybe for mosses some surface shaders would work much better than objects, I think so, anyway. Or, you could use TG grassclumps with very small, short and densely packed blades. I'd probably go for the surface shader method.

choronr

Quote from: dandelO on January 23, 2012, 07:59:44 PM
Nice one, Bob. :) Maybe for mosses some surface shaders would work much better than objects, I think so, anyway. Or, you could use TG grassclumps with very small, short and densely packed blades. I'd probably go for the surface shader method.
Thanks Martin, didn't think of the TG grass clumps, that would work well if made very small, colored properly and dispersed in the lower spots.