NWDA Procedural Road and Tarmac Pack out NOW

Started by FrankB, January 24, 2012, 01:32:51 PM

Previous topic - Next topic

Tangled-Universe

Quote from: njeneb on January 27, 2012, 09:04:39 AM
...Maybe a project file with the major nodes that build the road collapsed would be less confusing.

As far as I know the package comes with a completely uncollapsed network, showing everything, and a collapsed version only showing the handful significant paramters.

Henry Blewer

I'm working on masking objects so they sit outside the roadway. I had to add a compute terrain between the Road Repair Bumps surface layer and the objects so they would sit on the terrain. The Road Repair Bumps is the last Surface layer in the shaders group.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

choronr

Here goes the first try using the .tgc. Center line is not 'dashed'. Here in the states, the outer lines are white, The center lines (double and not dashed for 'no passing; and, are yellow). Otherwise, for passing, the center yellow is dashed for passing.

I wanted to go for the black pavement; when did so, the road turned yellow.

Hey, no complaints here; having fun with this. If you can steer me before I go into a several week journey maybe you can shorten that ...see image.

FrankB

Quote from: choronr on January 28, 2012, 01:21:29 AM
Here goes the first try using the .tgc. Center line is not 'dashed'. Here in the states, the outer lines are white, The center lines (double and not dashed for 'no passing; and, are yellow). Otherwise, for passing, the center yellow is dashed for passing.

I wanted to go for the black pavement; when did so, the road turned yellow.

Hey, no complaints here; having fun with this. If you can steer me before I go into a several week journey maybe you can shorten that ...see image.

Hi Bob,

when you switch to the black tarmac, you need blend the yellow paint by the paint mask, otherwise - as you discovered - the whole road will be yellow.

Secondly, if you use the tgc, then for the road to run flat on the terrain, you need to either position the road onto a flat piece of terrain, or use the "embed road in terrain" method you can find in the full project. The latter may require some study, but I have made notes for explaining the key parts.

Cheers,
Frank

Henry Blewer

I have been having fun with this also. Mostly poking around disconnecting things and re-connecting. It's quite complicated, but Frank has made explanations in notes. This is a fantastic setup.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

DutchDimension

So who will make the first "Gran Turismo" sequence with this?  ;)

choronr

Quote from: FrankB on January 28, 2012, 04:34:32 AM
Quote from: choronr on January 28, 2012, 01:21:29 AM
Here goes the first try using the .tgc. Center line is not 'dashed'. Here in the states, the outer lines are white, The center lines (double and not dashed for 'no passing; and, are yellow). Otherwise, for passing, the center yellow is dashed for passing.

I wanted to go for the black pavement; when did so, the road turned yellow.

Hey, no complaints here; having fun with this. If you can steer me before I go into a several week journey maybe you can shorten that ...see image.

Hi Bob,

when you switch to the black tarmac, you need blend the yellow paint by the paint mask, otherwise - as you discovered - the whole road will be yellow.

Secondly, if you use the tgc, then for the road to run flat on the terrain, you need to either position the road onto a flat piece of terrain, or use the "embed road in terrain" method you can find in the full project. The latter may require some study, but I have made notes for explaining the key parts.

Cheers,
Frank
Thanks Frank, I will be doing a lot of studying and experimenting here - this is exciting. Yes, I did use the .tgc on a fractal terrain. At first, after attaching the .tgc, I didn't see it until I started navigating around. Finding flat spots (or creating them) is certainly necessary. Once more comfortable with these files, I'm thinking of doing an 'On the Road Again' series - (might even grow a beard like 'Willie').

bla bla 2

Quote from: DutchDimension on January 28, 2012, 12:05:20 PM
So who will make the first "Gran Turismo" sequence with this?  ;)

lol, on pourrai si on faisait tous ensemble.

digitalis99

I'm entirely guessing on this, but my assumption is that the center line on the road can be a different color?  I figured it's a separate procedural element, so it could be colored separately as well.  All of us in the States need that.   ::)
Pixel Plow :: Render Endlessly :: http://www.pixelplow.net

FrankB

Quote from: digitalis99 on January 29, 2012, 12:12:03 AM
I'm entirely guessing on this, but my assumption is that the center line on the road can be a different color?  I figured it's a separate procedural element, so it could be colored separately as well.  All of us in the States need that.   ::)

absolutely, yes. There are alternative yellow lines shipping with the product. Everything about the road is procedural indeed.

regards,
Frank

choronr

Quote from: digitalis99 on January 29, 2012, 12:12:03 AM
I'm entirely guessing on this, but my assumption is that the center line on the road can be a different color?  I figured it's a separate procedural element, so it could be colored separately as well.  All of us in the States need that.   ::)
Reading Frank's notes, there is a way you can change the color of the center line.

choronr

This Quick render (2.3 hours) worked out pretty nice. Trying to decide if some tweaking is needed; and, debating whether or not to put a car on the road.

Bob

dandelO

Nice one, Bob. I don't like those shiny horizontal things but it looks very good otherwise.

choronr

Quote from: dandelO on February 04, 2012, 02:02:52 PM
Nice one, Bob. I don't like those shiny horizontal things but it looks very good otherwise.
Thanks Martin. The reflectivity of the road patches could be toned down a bit I guess.

FrankB

Hi Bob, this looks really good. Thanks for finding such a nice place for the road ;)

Regards,
Frank