We're already working on Render Layers and Render Elements for release in v2.5 later this year (not the upcoming v2.4 which is imminent). Depth buffer and 2d motion vectors will both be included. Material ID elements might be possible, but we don't have a specific plan for that yet. You can use Constant Shaders with primary colours attached to objects to achieve this in current builds, or the luminosity channel in many shaders, but of course you're limited to how many IDs you can encode.
FBX is not currently supported. Actually we're considering Collada instead, as I've heard from other developers that FBX support through the libraries isn't ideal, Autodesk possibly having better implementations/knowledge than those that are publicly available. I don't know how true this is.
Matt