A mix of trial and intended. I am applying some heavy Sin function displacement so that is hard to predict the outcome mixed with some image masks. I have been very busy at work and have been working on his scene for some time. The test renders take awhile and it doesn't help that 80% of the time I get the red render of death. I am still working on the lighting but won't re-ost the image unless TG2 eventually includes object smoothng or the pixi will look too angular in higher lighting.