Summer evening (stuff added)

Started by Hannes, February 19, 2012, 05:31:53 AM

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Hannes

After a long long break I was testing a few cloud settings and came up with this. Thanks to Ladana for his balloon. Plants by Lightning, Klas, Aymenk2003 and Walli. Hope you like it.


masonspappy

Landscape and skyscape are fantastic!  The balloons look a little flat. (Maybe more shading??)

Dune

Very nice, indeed. I tend to want to look to the left and see more of the village, but as it is about clouds.... The balloons are very translucent I believe, maybe just a bit too much? But it's not really distracting from this beautiful scene.

mhaze

Superb atmosphere and the planting is just right. Like Dune I'd like to see more of the village.

Jonathan

Great scene Hannes. Agree that the balloons are a bit translucent, but love the overall effect.
Every problem is an opportunity, but there are so many opportunities it is a problem!

FrankB

Good one, Hannes! Great sky, sweet colors!

Frank

DannyG

Brilliant sky and overall view 
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Hannes

Thanks guys! I tried to use translucency for the balloons, but it didn't look right, so I used a little luminosity, maybe a little too much. I have to say that I used a fill light setup for this image. I tend to use this most of the time, because when I decide to animate the scene, there will be no GI flicker.
For the clouds I use the same cloud layer twice: one with normal settings and the other one with the same density shader, but with much lower density but a little more coverage to get some fuzzy area around the cloud bodies (I hope that makes sense!?)
I added the houses right before I hit render. The .tgo is a single set of some houses, so it might look weird if you'd see, that some of them are buried into the ground and some of them are floating (cheater!!!)
OK, I'm testing the clouds a little more, because this was my initial intention. Thanks a lot for your tips anyway!!

inkydigit

this is great, the next one will be awesome, I am sure!
:)

Dune

QuoteFor the clouds I use the same cloud layer twice: one with normal settings and the other one with the same density shader, but with much lower density but a little more coverage to get some fuzzy area around the cloud bodies (I hope that makes sense!?)
It does. I recently figured it might be interesting to use the inverse, but slightly denser of a cloud fractal to warp the edges, if that makes sense. Still have to pursue that.

Looking forward to an update, Hannes.

ajcgi

Ah wow, this is almost Turner-esque in terms of sky and landscape. Can't wait to see an update!

Tangled-Universe

You can also use a 'power scalar' to soften edges of your fractal.

mesocyclone

The landscape is beautiful, and I am tempted to see more of the village too...
...but the sky is AWESOME!!   :o

Hannes

Thanks guys. Here is another version. I didn't have so much time, so I left the sky untouched, but changed the POV. Sorry, I had to leave out the village, because it didn't fit in.
I reduced the luminance of the balloons a little bit and added some water with a layer of mist.
@TU: I have to admit that I don't have the slightest idea how to use those functions. How can I use the power scalar to soften the edges? Btw it shouldn't be too soft. I like this fuzzy feathering.