Canyon land

Started by nbk2, February 29, 2012, 01:02:44 PM

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nbk2

Hi second image I dare to publish. Still learning the ropes.

The Hueys windows are tinted ..

TheBadger

Hi,
Nice shot. I would give the chopper a different color, its blending in to much. Try a subdued primary color (not blue).

Your terrain is a nice spread, but it needs color variation. Have you learned how to add color variation to a terrain yet? If not say so and we will tell you, it quite simple ones you get a hang of it, and it will go a long way to making the image look more 'real'.

Keep it up.
It has been eaten.

nbk2

#2
Thanks for your answer.

I think you add child layers and change the blend shader and fractal breakup.
You can also add different altitude or slope constraints.


The "thoughts" that went into the image.

The whole image was meant to be a kinda slightly more vegetational advance on Lake Powell and I should have put more ground colour variation in.

http://static.flickr.com/186/428963012_50e87a0bc3.jpg

I was learning to get the detail up on the rocks.

The terrain is actually quite elaborate although a bit chaotic.

The eroded effect is not just the erode height-field.

After I put the Strata filter in I tried to soften it up again.. and added several PF displacements down to 10cm..

I would have wanted to add another alpine fractal as a far background as it shows essentially the limitness of the terrain.

There is probably a way to do it with another planet, but maybe also on the same planet, havent figured that out yet.

The water is also a sine wave mixed with an alpine fractal (higher waves) and a powerfractal, inbetween.

I downed the reflectivity on the original water shader.

I added the Huey so I can get scale right. It's about 17.40m

The image is also tonemapped from an EXR as the original was too soft from what you would get photographically on a sunny day in that area.






TheBadger

Oh, Ok ;) I would still work on the color. Despite that you don't have exactly what you wanted, I wouldn't just throw it away or anything. Its still a rather nice shot.
It has been eaten.

nbk2

#4
I have reworked the image with different colours.  The layers are done with intersect underlying displacement. They lead to issues with the intersection of terrain and clouds though. :(

There are strata in this though.

Kadri


I like the last one. The perspective is good too.

TheBadger

I like it a lot now too! Great feel of action and the choppers not blending in any more.
It has been eaten.

nbk2

Thanks a lot.

I worked for ages on the helicopter. I don't have the animation version, otherwise I would have given the rotors a blur effect. The semi transparency is an issue, I know about, but haven't been able to study the work around, to make it fake. It also took me some time to realise that the displacement isn't working on raytrace objects doh.. :|

Generally I really love the program! :) ;D

elipsis1

2nd image is very cool  :D

Kadri

Quote from: nbk2 on March 16, 2012, 06:44:57 PM
... I don't have the animation version, otherwise I would have given the rotors a blur effect...

TG2 animation does have only camera motion blur not object blur.
So you have to cheat it anyway. I haven't heard a date for object blur yet , nbk2.

Dune

I like this iteration very much. Great sense of action indeed, nice colors. And I love the dirty chopper and its placement in the image. You can always blur the blades a little in post.

Hannes

The rock surface in the second image is fantastic.
As Dune said: why not fake the motion blur a little and make the chopper more real? That would really add to realism.