I knew I'd saved some test renders somewhere about this, so after some hunting I found 'New Folder(2)' buried among the strewn wreckage of old projects.
With lots of debate and talk recently about the benefits/hindrances of using the raytracer for atmosphere rendering, here's how I use the customised AA sampling methods to get the most speed out of the renderer as possible.
Firstly, here's a render of a default cloud layer, without RTA.
Cloud quality='1', render detail='0.7' and AA='3/default sampling'. A quite respectable level of detail, so no noise. 9 minutes 1 second.
A long render due to this computer but that isn't important, what is important is this render time, relative to the following RTA versions in the next post...