Sponza with cats

Started by Kevin F, March 19, 2012, 09:05:30 AM

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Kevin F

Here's yet another "Sponza Palace Atrium" scene as used and inspired by dandelO in his "Atrium" pic a while ago. This time with a couple of Poser Cats  for another mood. This is a really good model for testing and playing around with lighting and GI settings.
@ dandelO did you resize the model to real world dimensions? The original is some 3Km in length! and atmosphere/haze settings make it difficult to get a clear image. I resized down and found GI much easier to control.
All good fun.

Walli

I must admit that I am surprosed how well TG handles this kind of scenes. Of course there are some weaker points, but considering from what direction TG is coming!

elipsis1


ra

Wow! This is great! The only thing that makes the scene look a bit strange are the cat's eyes. Everything else is just great! Keep up that reat work.
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dandelO

Hi, Kevin. Yes I rescaled the model, it was bloody huge, indeed.

Nice take on the scene, I think the only part that isn't as 'up there' as the rest is the face of the nearest cat. Otherwise, lovely! :)

Kevin F

Here's another take on this scene. Done quite a few internally lit scenes with this model lately, but this one I think is worthy of showing.
It's meant to be "Sponza atrium by moonlight". The sun is very dim (0.75), with 10 other internal lights. I'd really like TG to have directional lighting, but this is the best I can do. There are 4 on the ground floor, 2 at the far end 1st floor and 4 each on the 1st floor side corridors.
Again the GI settings are high as per dandelO's method (thanks).
C&C welcome.

masonspappy

Hello Kevin, it's a beautiful scene. My only quibble is that moonlight tends more toward stark white and this seems to have more of a yellow-ish hue.
- Cam

choronr

Striking work on this one!

Kevin F

Thanks guys, but I can't take too much credit for this, after all the model is provided and comes with all the texture maps etc. so it's just a matter of applying them correctly. I found it very rewarding trying to get the lighting right to suit various situations. It's not often that you get a nearly completely enclosed environment to play with in TG. I think TG holds up really well when you consider that it's not optimised for internal GI.
And just for you Cam, here's a white moonlight version. Thanks for the info re moonlight - you were right the original was yellowish. The subtle change in this version was worth the extra render. Cheers.

masonspappy

Quote from: Kevin F on March 29, 2012, 04:35:19 AM
And just for you Cam, here's a white moonlight version.

Nice, very nice! :)

Oshyan

The moon lit version is surprisingly nice. Very subtle and pretty realistic.

- Oshyan

Matt

I would go much, much bluer with the moonlight, to contrast with the internal lighting.
Just because milk is white doesn't mean that clouds are made of milk.

Hannes

Oh yes, and the internal light sources a tiny little bit more yellowish.

Kevin F

as per Matt's comments here's a blue moon version.
I can see what you mean about the contrast, and it does look quite realistic. It gives it a silvery moon quality.
Thanks for the comments guys.

Matt

Yeah, that's what I mean :)  I'd be inclined to push it even bluer, and brighter, and follow Hannes' idea too.
Just because milk is white doesn't mean that clouds are made of milk.