www.teyak.com logo animation

Started by Kadri, March 21, 2012, 07:16:22 PM

Previous topic - Next topic

Kadri


The logo animation is finished at last.
The logo design itself and the sound is not mine. The rest is made by me .

Background is Terragen 2 , foreground -logo and parachuter- is made and rendered in Lightwave .
It is kind of a classic logo with whoshes and flying text over and under ;)

It is very compressed. I will post a better encoded link when i have it.
The text under the logo reads something like "Touch the sky!"
It is for my reatives for www.teyak.com

http://www.facebook.com/photo.php?v=320241641368881

Edit : http://www.youtube.com/watch?v=NzGQy6abebo&feature=youtu.be

                 https://vimeo.com/38955952

Here is a frame direct from the video.


TheBadger

Hi Kadri,

Great job! I did not notice any flicker. And the over all feeling was fun and enjoyable. Thanks for sharing some of your pro work,  it helps me to see more possibilities for TG work.

Did I see correctly that you live in turkey?
It has been eaten.

Kadri

#2
Quote from: TheBadger on March 22, 2012, 07:05:24 AM
... I did not notice any flicker...

Thanks , TheBadger :)

You should see the raw images-video! I did heavy post processing on this.
It took so long to render that i had to use low quality settings and the mountain part is rendered at 1280x720 and the cloud part at 900x 506.
Only the parachute and logo is rendered in 1920x1080 in Lightwave . I wish that i could have used HD settings.

But i thought that the attention would be anyway on the front part and that the fast motion would help on this.
I hope it is that way  ;)

Quote from: TheBadger on March 22, 2012, 07:05:24 AM
...
Did I see correctly that you live in turkey?

Yes .

TheBadger

#3
Kardi,
Perhaps you will be very happy to use the render farm when its up and running  ;D Anyway, I like the add and was not able to focus on any problems that you may see. Most viewers are not going to see it the way the creator sees it, they will not notice any problems.

I was in Turkey for two weeks on vacation from studies in Moscow. I stayed near the city of Side on the south east coast. Do you know this area? It is the furthest East of my home I have ever gone. Great landscapes for TG out there.
It has been eaten.

Kadri


Thanks TheBadger!
Yeah render farm would be good . I calculated the time and money.
It said nearly 600 hours with my 2 computers. It would take only 1-2 hours there for nearly 400 $.
If i had that money it would be good. It took nearly 2 months to finish.
Mostly because of TG2 render time. One and a half month nearly of TG2 and 4-5 days of Lightwave.
But this is with some rerendering because of changes,errors etc.
i had finished this probably more then 1 months earlier .

Anyway...

I was in Side in  1992. Nice place to live .
I had one of my best vacations there.
Unfortunately no one since 10 years ...sight!

http://guideofturkey.org/wp-content/uploads/2011/11/side_turkey.jpg
http://www.kizilot.net/wp-content/uploads/Side-manavgat-Antalya.jpg
http://www.antalyaburada.com/images/antalya/by/Side-Tiyatro.jpg

I live much further North in Tekirdağ .
I hope you enjoyed the vacation , and when was you here TheBadger?

Hannes

Cool, Kadri! I can feel your pain regarding rendertimes  :( :( :(

Kadri


Thanks Hannes :)
Yeah it hurts! Are you on frame 70 or so now Hannes?
I looked at your nebulae thread but could not see in which dimension you render?
It is up to you but i have read mostly everywhere that you can render clouds and similar things (smoke etc) easily at half resolution.
I even rendered the cloud parts here lower then that as you see.Of course i would love to render them at HD but...
Just saying ;)

dandelO

Looks very nice, Kadri. I always like to see new things from you. :)

Quote from: Hannes on March 22, 2012, 06:07:35 PM
Cool, Kadri! I can feel your pain regarding rendertimes  :( :( :(

Indeed. Compared to years ago when the TG2 technology previews were around, the speed of rendering has greatly improved. But compared to other renderers, TG is still painfully slow.
I've heard it said before that because TG uses procedural displacements and such that it is only to be expected that these things take a longer time to render but I've done lots of tests and comparisons of scenes which don't contain displacements and specialised TG 'things' that take longer to render. It is still extremely slow.

As an example, I rendered a simple ray-traced animation in Carrara, which contained lots of moving objects(using bullet physics and gravity) casting shadows into volumetric lighting producing godrays in the atmosphere, the entire thing was rendered in a few minutes for a 250 frame scene.
If I was to render the same thing in Terragen, I'd be there for days, and that is without any volumetric rays. For those, I'd have to first enable ray traced shadows in the atmosphere to get any rays to show up at all, and that multiplies already long render times by an interminable amount.
Terragen is such a great program that I overlook the render times a lot because I just really love using it and it does things that no other program can do but when compared to other programs, the render times are truly ridiculous. Not to mention the visual 'mistakes' that happen during sequence rendering, which mean you need to bump up render detail and quality settings to sky-high levels to overcome. Not good.

I always look for shortcuts when TG2 rendering and I'm quite pleased when I find I can tweak things in TG to reduce render time(sometimes by lots) BUT, that is a comparison of TG render times only, it's no comparison against other rendering programs. We all deserve a 3D renderers Patience Award for sticking with TG, it is very slow indeed.

Kadri

#8

Thanks Martin :)
The quality of the render engine is what it makes apart from the others but at a high cost in render time!
Not sure if Matt could make it faster really without compromise .

There was a thread on the Lightwave forum about clouds and suitable software. Terragen came up.
But was not so much favored only because of his slow renderer.
Otherwise they like Terragen clouds the most probably.

Nothing scientific but i think in basic scenes the difference is bigger.
When you begin to put thousands of trees, grass etc. to your scene
and want a GI kinda look the difference begins to diminish rapidly in an renderer like Lightwave.
The others aren't much different too probably .
So i think it is "maybe" not so bad as it looks :)

Hannes