Hi everyone,
I am glad to announce that the RANCH will be soon (when Terragen 2.4 is released) offering a high performance rendering service for Terragen users. For those not familiar with the concept, it is quite simple: you upload your Terragen project, and we render it for you, much faster than you can do on any single system. Our prices are the best you can find among big rendering facilities, and we will do our best to provide a great service for Terragen, as we do for all software we support.
We have been working for months now with the Planetside team to adapt Terragen 2.4 to our pipeline (we develop all our software ourselves) and I believe you will be impressed with the results. I will be happy to answer all your questions in this sticky thread but first, I recommend you read our PDF manuals, that is the
RANCH General Guide and our
Terragen-specific Guide. Most questions you can have will find their answers in them.
As you probably know, the Garden animation was rendered on the RANCH, but I have also spent a lot of time to ensure that we could also render still images with a very good performance. The introduction of the GI cache functions in 2.4 was essential, as it lets all the render nodes use the same GI solution, thus avoid typical lighting problems associated with GI on a network.
If you have used other rendering facilities before, you will find that the RANCH works differently than most. There is no time sharing on the RANCH, all the power is put to good use on every project. So the performance is the same, every time. For instance each Terragen still image is rendered on a grid of 176 nodes (currently up to 80 megapixels stills).
I hope that our service will give a new dimension to your projects and help Terragen gain new markets (particularly in animation)!
Cheers,
Fred
UPDATE: the RANCH is now supporting both Terragen 2.x and 3.x