I've moved the discussion over to images as its no longer strictly a problem issue.
The original thread is
hereWell thanks to Hetzen and TheBadger I was reminded to cheat. So I did.
Renders were taking over six hours (plus two to populate). Now its down to 1 Hour and 46 min with a negligible population time.
Previously if I used fill lighting the renders came out very "flat". The trees in shadow had no "roundness" to them and the only solution was to use GI at relatively high sample/quality and low blur radius.
The new solution has my standard fill light setup plus two new lights as "key" lights. These are set to give a highlight on the trees in the shadow areas. Also their effect on the atmosphere is disabled. The populations that were 8 are now 4, and the models are twice the base size and have greater scale variance (0.5 > 2)
New models added to replace the old place holders. They're still not textured but give a much better idea of where this is going.
I'm not sure about the larger population models, I feel they make the scene "smaller" somehow.
C&C welcome as always.
Cheers
Richard
Edit: Added another render with some low level cloud. Rendered in 1 Hour and 52 min