I wanted to test a light probe setup between TG2 and Softimage, while getting to do something with Dinoraul's work. I think it'll be a very handy part of my pipeline in future, and beats rendering and stitching 360s. I really am impressed with how well Soft uses the light probes to light with. The dinosaurs are actually in the TG2 render, used as shadow casting objects. I've taken Richard's comment on board and am rendering a new background with more contrast in the foliage, plus a little reflection for realism. The dinos are also displaced, and are using a couple of Mental Ray shaders not available in TG2.