OK,
I was about to create a new post for this.
Being very much a newbie, I still need to ask; how do I fix this and why is it happening?
I'm afraid that I have no clue as to what all you guys are talking about.
This may be a new feature for you, but for me, it's a pain in the arse [no offense intended - just 'voicing' frustration].
Basically, I am using Rich2's "Mesa Project" .tgd and playing with a painted shader [which didn't work for me].
Then I just tried a basic population in a rectangle [Populator node?] and ended up with little specs floating up in the air.
The "specs" are pine trees from Walli's pack; I think that this is why the painted shader "didn't work"; because the pines were so small [relative to the terrain], I couldn't see them in a 640 x 360 test render.
Anyway, please check out the attached image and feel free to instruct [I learn best with images..............Yes, I can read].
Thanks to all.
Erwin