very nice, but not what I was striving to and finally achieved. My goal was to independently texture each Simple Shape shader (SSs henceforth) with no texture bleeding or leaking into adjacent SSs layers. A bit of a complex/roundabout but I sussed it except for displacement which seems to bleed everywhere...only the very top SSs can have displacement it seems....my guess is that the SSs ers become in fact when displaced in the terrain editor, elements of the terrain and share a lot more than I'd like....