Hi
I finally have gotten to a place with various softwares that I can now try and make the projects that I have posted on.
Here is a screen grab of a model for the moon. Its in the early stage.
[attach=1]
So..
What I would like to know is how should I go about doing the texture?
I have a 8192x4096 map of the moon surface. But how could I break it up properly over the surface of the three main parts you see in my image above? (if there is a larger size map some place please post a link... I thought big ben posted one??)
I am not concerned about the inside areas, I can make that up as I go along. But the outside parts of the sphere need the details.
As an object I could do a bump map
Or
I could do a great job in mudbux sculpting various details. But I still need some actual details from the map to make it look real. Does anyone know how to use a map like a moon map to sculpt in mudbox?! I am not even sure what words to use to search on line.
HELP!
QuoteWhat are you trying to do TheBadger ?
Is it an animation , a still? Will you see the object from many sides etc. ?
I never know for sure what I will want in the end. So I try to make everything good enough for an animation, where detail from every view is high.