Whilst attempting to overcome a problem with loaded heightfields, I stumbled on what appears to be a bug.
I was trying to set up a quick test animation to determine whether the function would give me my desired result within a range of parameters. I could then see if there was a point in the animation where the desired result was present and adjust parameters for other scenes accordingly.
I could not set more than one animation key.
Procedure
Load heightfield (bmp)
Either, Add Heightfield curve vertical in node editor, connect between heightfield load and heightfield shader, or from terrain/add operator in the terrain window.
Set first animation key, move to desired frame for next animation key. Add a second key. The application crashes.
This was seen on both Mac and PC, Latest versions of TG2 Mac 2.4.32.1 PC 2.4.31.1.
Mac Pro dual core OSX 10.6.8
Dell Precision T7500 Dual Xeon, Win 7 Pro 64 bit SP1
I tested with an internally generated heightfield and produced the same result.
Rgds
Chris