Thanks very much! Yes, the original idea was to have the boulders to be like huge outcrops- not so much boulders as outcrops of the bedrock. But I guess, being fake stones, they look like boulders. Probably need another method of creating them. I think just adding diplacement to that area would be enough, but I had trouble with it...scaling I think.
I'm onto the heightfield operators Richard ..one thing I did remember from previous tinkering.

Ah, ok, so everything is in meters, including noise settings. That's helpful. The terrain is 8k pixels @ 12.5m, so it's roughly 100 km across. The view only shows a small fraction. So those rocks are enormous.

I think maybe with some displacement of the terrain around them, they'd be less obviously "sitting on the top" of the ground.
monks