When are assets loaded?

Started by gregsandor, June 27, 2012, 01:33:49 AM

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gregsandor

If I have large image files in my shader setup, are they loaded before they are Enabled?  If so is there a simple way to keep them out until I need them?  I have a large project file on a large terrain and want to reduce my memory overhead from distant sections while I am clear across the map.

Tangled-Universe

Why don't you test this?

For objects/populations I know that when I save the .tgd with objects/pops disabled that they won't be loaded upon opening the .tgd.
Once I activate the node it will load into memory.