Coastal waves again

Started by Dune, July 08, 2012, 03:29:05 AM

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Dune

Iteration 1, so I'm not there yet. Based on the surf stuff I have at the NWDA.

Something I didn't use here, but you guys may like (if you don't already know): if you use a terrain PF, where the terrain is displaced (displacement shader) based on only the color of the PF (not it's displacement), and you feed that PF's color into a vector displacement's input and then warp shader, and vector displace the X and Z by a very high number, a simple PF that is being warped by this, casts some lines following the contours of the land, either if you 'project' this onto the terrain itself or a lake (as foam or so). Something to play with......

FrankB

that's interesting, but can you show a screenshot of the network? I get confused by your description.
Also, what order of magnitude do yo think the "x and z displacement high numbers" should be?

Cheers,
Frank

Dune

I can't redo it, stumbled upon it by accident (it worked alright), but hopefully kept a file... I'll have a look. Maybe I posted too early  :-\