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Started by yossam, July 21, 2012, 03:51:31 PM

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yossam

C&C please...................

Kadri

Great  :)

The reflections of the trees does look a little problematic. Higher AA maybe?

TheBadger

Looks like it will be great when you do a clean render. Nice one!
It has been eaten.

Dune

1. Make your water completely still, or you'll keep these grainy reflections, which distract. Maybe just a tiny patch of wind somewhere (blend in a small sized perlin, by patchy perlin before the water shader).
2. Use shorter and more varieties of grass, and lessen the effect of rotation with slope.
3. Use more varieties of birch, this is very uniform. Perhaps leave the leaves on some of them, or some remaining leaves, thinned out if you will.
4. Try to break the very straight horizon, perhaps by a large rock or outcrop, or bunch of bushes.


yossam

Changed some things..........

Dune

The water is a great improvement, but I still think the grasses are not very nice. Why not use (smaller) grasses which 'stand less out on an angle'? And you could also think of a muddy/rocky embankment. Or add 2 lines of straight grasses sticking out of the water, like reeds. http://static.nationalgeographic.nl/pictures/genjUserPhotoPicture/original/23/24/08/oever-van-de-nijl-82423.jpg http://www.natuurgegevensprovincielimburg.nl/site2010/plantpic/big/jg000106.jpg  http://3.bp.blogspot.com/_cE3HALmWJCU/S69A-ihH95I/AAAAAAAAAgg/WtjlNZopf30/s1600/Waterkant.JPG

jamfull

I agree. The grasses seem odd at that extreme angle. Excellent lighting and overall mood.

James

Tangled-Universe

The reeds/grasses is the most confusing for me, but I have to say that this looks very very good so far!
Especially the reduced size visible here looks pretty photorealistic.
So I think it's definitely worth trying to implement the previous good suggestions and make this a killer :)

Walli

a tad underexposed for my taste, but as was mentioned before, the small version almost looks like a photo, so you are on track! Really nice overall.

Two comments:
- the reeds look a bit strange at that angle, it took a while until I could see what this is.
- the branching structure of the naked birches looks to much like cg. I guess thats not a problem if the tree has leaves, but now it looks a bit strange. If you have a chance to change this, then that would be the icing on the cake.

Tangled-Universe

Another tiny adjustment you could make is to slightly tilt the camera up. The composition is too 50/50 I think.

yossam

Me through I think..............

masonspappy

That actually looks quite decent! Nicely done!!

Tangled-Universe

#12
Very good.
If you like to take it to the next level you could consider the following:
- adding some detail to the soil surface between the grasses/reeds. Use a billowy fractal for instance.
- reduce water reflectivity. Try 0.5 instead of 1. Why? The water is clear, but yet a bit murky (english??). I think less reflectivity will emphasize what's going on with the water. You can also add a density colour which is pretty similar to the transparency colour. Use density ~0.1, not more.
- increase ray detail multiplier. You can do this by going into the render node and then enter the "render subdiv" node. Default is 0.25, try something like 0.5. This should decrease the noise in the reflections I think, but especially will increase underwater detail. If it's not satisfactory then increase a bit further. (be aware, this increases rendertime quite some, so you may compensate with lower resolution rendering if necessary).

masonspappy


Tangled-Universe