Thank you so much.
I am doing the work of backgroud_CG of the game.I want to put occlusion_map on feeling of quality on the rock surface.
As said only having to raise the value of "GI relative detail" and "GI sample quality" seems to result.
However, there is a thing about which it is a little anxious.
It easy tested with an sphere and the plane.
There is no shadow of the ball in the plane. Is my setting still wrong

The blockage of the objects might not be calculated?