Quote from: Oshyan on August 03, 2012, 03:56:42 PM
What is the specific need for having the object node selected/centered in the network view if you can open the properties of it from the 3D preview? Is it simply so you can visually/spacially keep track of which objects you've edited and are working on?
- Oshyan
Yes, in part. One of the problems with importing the same objects over and over again is that you either have to rename them, this is not fun. Or, you have to go with naming like, object.obj, object.obj_1, object.obj_1_1... And as you can see in the files I sent, especially file#2, the difference between finding an object in the node object list, and finding the same object in the quick find (right click preview) is quite clear. The quick version is better, even GREAT by comparison. Even without comparison the quick option seems ideal.
The real problem though, is that if I want to move an object as well as make changes to to the internal workings, I have to select the object in two or more places. The quick menu to get the XYZ axis, and the node network to get the guts of it. That takes twice as long as it should. And when your doing this over and over again, the way a designer or a painter works, you can see the problem.
But why change how objects are ordered if tg2 has both options now? Read on.
My requesting this comes mostly as a result of seeing what happens to the object list in the node network when an object is deleted. If (on a mac) a user deletes an object, TG2 creates a gap in the list. This gap does not fill with the next object in line. The result is that by the time you have added a ton of objects, everything gets out of order. When you close and reopen the project everything has moved. There are other issues.
Another issue I found was that if you cancel adding an object, a null place holder is installed in the the object node list. If you delete this place holder, a another gap appears in the list, and the order problem gets worse. Although, this is preferable to the last version of TG2, where canceling an object import would cause Tg2 to crash on me every time.
So I would assume that you guys will be making some changes to this part of Tg2. And I just wanted to give some feed back as to things I think would help me use tg2 faster and better. Just suggestions from a user. But you guys are the Pro's!
In the end none of the things I have reported can stop a user from doing what he wants in TG2, the issues just slow work down, and suck the fun out.