Started by NuttyMonk, May 11, 2007, 05:09:45 pm
Quote from: bigben on May 11, 2007, 10:35:46 pmTry taking it back a bit...Your basic shader comes with a fractal breakup. Set the altitude and height constraints in the shader and increase the fractal breakup amount above the default 0.5... This will increase the fractal breakup of the "fuzzy" zone
Quote from: calico on May 12, 2007, 11:17:08 amThis is a good idea, Ben. But, do you mean "increase" by giving more breakup by setting it lower, like .005?