Hi all,
i know this might actually be quite a simple problem to fix but i need some help.
You can see on the pic below that i have a mountain in the background and smaller hills in the foreground. I've taken most of the shaders off but you can see the brown area which only goes up to approx 1,000m. The area in the red rectangle is the problem. The shader gives quite a sharp line between brown and grey. If i increase the 'fuzzy zone' on the altitude constraints i still get a horizontal line but it isn't as sharp. I've been trying to use a large scale 'power fractal' in conjunction with a 'distribution shader to make the line between the rock and mud more sharp and jaggy. Below is the setup i am using.
The large scale 'power fractal' goes into a distribution shader which then goes into the normal power fractal for the mud layer. I've tried rearranging things but can't get the effect i want for this to look more natural and less artificial.
I want an area around 500m to 1k to have a different fractal breakup from the stuff below 500m. Does anyone have any ideas how i can do that and get a more jaggy natural look to the mud layer where it merges with the rock layer?