Started by cajomi, December 24, 2006, 07:02:01 AM
Quote from: efflux on December 27, 2006, 05:04:05 PMI feel locked out of TG2. The shaders appear to be hard coded and we can't study internal networks. The strength of this upgrade is that we can get at the engine yet we have no info as to how to start using function nodes. In Mojo you just jump in and experiment which is cool. So you learn. You can see how everything works behind the standard UI but not so in TG2. This is a big weak point in my opinion and more info about editing function nodes needs to be supplied or better still some examples.