Climbing tree line - future climate change?

Started by Icegrip, October 02, 2012, 10:58:44 AM

Previous topic - Next topic

Icegrip

I might get involved in a project that will visualize the climbing tree line in the swedish mountains. My wish is to do this with Terragen 2 and I have been testing out some real terrain data following Ryan Archers tutorial and after much trial and error got it working.

This scene is one the testing scenes I did of a future scenario.



I also have a question about how to correctly saving a project. I saved this as gathered project. When opening it looks like the attached error photo. What am I doing wrong here?

Thanks!


TheBadger

Gorgeous scene Icegrip!

Really wish I could help with the problem. But its great looking to start with.
It has been eaten.

Walli

very nice! I have been hiking up there about 20 years ago, I think I have to dig out my photo album. I remember this "gap" very well.


masonspappy

Hello Icegrip,
Once the project has reloaded, do you regenerate your terrain?   (Select "Terrain" tab, then 'heightfield generate', then click the 'Generate now' button.)
- Cam

Kadri

#5

Icegrip just a thought i had a problem something similar in the past
and it was related to names of the the files and-or folders in windows.
Not sure if you use windows but if so , look at your file names (images, tgd,objects etc.)
and for your folder names and be sure that you use not spaces and different characters .
TG2 does not support unicode characters so far i know(?)  http://en.wikipedia.org/wiki/Unicode

But this looks a little different because you say this happens when you save this as a gathered project.
This happened to me when i saved and loaded the projects just normally.
So i think this might be another problem . But just in case ...

Edit: I forgot to say that your image look very nice  :)

Oshyan

Normally you would not save a Gathered project unless you were A: wanting to transfer the entire project to another computer (like a render farm, for example), or B: wanting to move all your scene assets (objects, textures, etc.) into a single folder for some other reason. If you're just saving your scene, there's no reason to do Gather the project.

In any case Project Gathering should not cause a broken network like you show in your screenshot. It could indeed be due to Unicode characters though, particularly if you're running an operating system with the language set to something other than English, where there might be special accented characters in path names for example.

- Oshyan

Dune

Great scene, Icegrip and good luck with the project. Seems like a very nice job.

Icegrip

Quote from: TheBadger on October 02, 2012, 03:54:47 PM
Gorgeous scene Icegrip!

Really wish I could help with the problem. But its great looking to start with.

Thanks!


Quote from: Walli on October 02, 2012, 05:22:37 PM
very nice! I have been hiking up there about 20 years ago, I think I have to dig out my photo album. I remember this "gap" very well.

Thanks, yes It's a memorable place I have been there myself some years ago.

Quote from: elipsis1 on October 02, 2012, 06:18:47 PM
Looking good!  :)

Thanks!

Quote from: masonspappy on October 02, 2012, 06:26:16 PM
Hello Icegrip,
Once the project has reloaded, do you regenerate your terrain?   (Select "Terrain" tab, then 'heightfield generate', then click the 'Generate now' button.)
- Cam

I couldnt regenerate at all, but problem solved.

Quote from: Kadri on October 02, 2012, 06:41:45 PM

Icegrip just a thought i had a problem something similar in the past
and it was related to names of the the files and-or folders in windows.
Not sure if you use windows but if so , look at your file names (images, tgd,objects etc.)
and for your folder names and be sure that you use not spaces and different characters .
TG2 does not support unicode characters so far i know(?)  http://en.wikipedia.org/wiki/Unicode

But this looks a little different because you say this happens when you save this as a gathered project.
This happened to me when i saved and loaded the projects just normally.
So i think this might be another problem . But just in case ...

Edit: I forgot to say that your image look very nice  :)


Thanks! You and Oshyan was right it had to do with file names. Swedish letter confused Terragen.

Quote from: Oshyan on October 02, 2012, 07:11:22 PM
Normally you would not save a Gathered project unless you were A: wanting to transfer the entire project to another computer (like a render farm, for example), or B: wanting to move all your scene assets (objects, textures, etc.) into a single folder for some other reason. If you're just saving your scene, there's no reason to do Gather the project.

In any case Project Gathering should not cause a broken network like you show in your screenshot. It could indeed be due to Unicode characters though, particularly if you're running an operating system with the language set to something other than English, where there might be special accented characters in path names for example.

- Oshyan

Thanks for your help Oshyan. "å, ä, ö" was the problem letters in filepath name.

Quote from: Dune on October 03, 2012, 03:52:28 AM
Great scene, Icegrip and good luck with the project. Seems like a very nice job.

Thanks Dune! Appreciated  that you like it. You're an inspiration and I hope I can learn some new things from you, now when Im able to continue with my scenes.

Icegrip

I want to do a simple animation of this scene. My plan is to add more foggy clouds near the ground and make a camera path forward towards the mountains. Any ideas of which setting to use for animation? How to animate clouds? Should I use GI?

Any help or suggestion is appreciated. :)



TheBadger

Quote from: Icegrip on October 06, 2012, 03:58:41 AM
I want to do a simple animation of this scene. My plan is to add more foggy clouds near the ground and make a camera path forward towards the mountains. Any ideas of which setting to use for animation? How to animate clouds? Should I use GI?

Any help or suggestion is appreciated. :)

This is a complex set of questions. Each question is its own area of study. You will want to use GI, but the question is in what amount. Fortunately most of your needs are met very well in the forums already. Be mindful of the subject of "Flicker" in an animation. Getting that wrong will upset you more than anything else, since animations can take so much time. Also know that Flicker has been addressed to some extent in the new release 2.4. You will want to look into that.

On clouds, I dont think I have seen a single thread on animating clouds with any real instructions. If there is one its not resent. If Oshyan is reading this I would ask for a  new sticky near the "cloud sticky" for animating. It would be great if someone could make that and start it off with a shared file of a very basic cloud animation of a  simple but real cloud formation animated in a simple but real way. One that can be built on and added to.

As it is now I have yet to animate any clouds my self. And frankly if the clouds are not moving, than they cannot look real.
It has been eaten.

Icegrip

#13
Thanks, glad you guys like it! :)

Quote

This is a complex set of questions. Each question is its own area of study. You will want to use GI, but the question is in what amount. Fortunately most of your needs are met very well in the forums already. Be mindful of the subject of "Flicker" in an animation. Getting that wrong will upset you more than anything else, since animations can take so much time. Also know that Flicker has been addressed to some extent in the new release 2.4. You will want to look into that.

On clouds, I dont think I have seen a single thread on animating clouds with any real instructions. If there is one its not resent. If Oshyan is reading this I would ask for a  new sticky near the "cloud sticky" for animating. It would be great if someone could make that and start it off with a shared file of a very basic cloud animation of a  simple but real cloud formation animated in a simple but real way. One that can be built on and added to.

As it is now I have yet to animate any clouds my self. And frankly if the clouds are not moving, than they cannot look real.

I think the flickering will be the difficult thing. I have much to read about GIcache and other stuff :)