QuoteI'm noticing that the movement tool with axis red blue and green is not centered in the text. Is there a way I can get that so it is centered in the wireframe box of the text?
Yes. You must put your model at (0,0,0) in the modeling program you used. In this case Hex2. If your text is not one object, that is, if each letter is an object on its own, then group all of the letters and then zero out the group. If then you still want the letters to be be individuals, you can ungroup them.
But, the bonus of grouping any set of objects is that they can share a single texture. When working with high polly and giant textures (4k png) this will save you a big memory headache.
If you Zero out the object and leave it at 0,0,0 you will find that on a flat terrain in TG2 the object will be half buried. So you may or may not want to raise the object up to3 the surface on the "Y". I always leave a plant object (for example) just a little below the surface grid in Hex2 so that it will look good in TG2. Of course you can move an individual in the "Y" in TG2, but why create extra work for your self?
Remember, if you have already UV mapped individuals and textured them, grouping will undo that wok. As it happens, in Hex2 Grouping is the only way I know of to undo a UV unwrap. Which is good to know so remember it.
QuoteAlso, I would like to make the surface a mirror, which would be a material setting correct? Can someone point me to a good tutorial
For a mirror, simply adapt the instructions in this thread to your purpose :
http://www.planetside.co.uk/forums/index.php?topic=15003.15Page2 Post 9.